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layout
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Editing: GDIFontMap.h
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/* ****************************************************************************** * © 2016 and later: Unicode, Inc. and others. * * License & terms of use: http://www.unicode.org/copyright.html * ****************************************************************************** ****************************************************************************** * Copyright (C) 1998-2003, International Business Machines Corporation and * * others. All Rights Reserved. * ****************************************************************************** */ #ifndef __GDIFONTMAP_H #define __GDIFONTMAP_H #include <windows.h> #include "unicode/uscript.h" #include "layout/LETypes.h" #include "layout/LEFontInstance.h" #include "FontMap.h" #include "GUISupport.h" #include "GDIFontInstance.h" #define BUFFER_SIZE 128 class GDIFontMap : public FontMap { public: GDIFontMap(GDISurface *surface, const char *fileName, le_int16 pointSize, GUISupport *guiSupport, LEErrorCode &status); virtual ~GDIFontMap(); protected: virtual const LEFontInstance *openFont(const char *fontName, le_int16 pointSize, LEErrorCode &status); private: GDISurface *fSurface; }; #endif
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